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The number of articles I have written has grown lately, so it’s time to devote a brand new page to them. To suit my international audience, all articles are written only in English. My apologies to my German and Dutch audiences!
First of course is to move over the article descriptions from my home page(s), and to add descriptions for the ‘new’ articles:
- A first article titled “Type Qualifiers in C“, written several years ago, is now available in PDF-Format – it explains the use of ‘const’ and ‘volatile’ (and ‘restrict’, well not really yet…) when programming in C (and C++).
- Have you ever despaired of obtaining a truckload of messages from using PC Lint? Then my second article is for you: “How to wield PC Lint“. A step-by-step guide to correctly configure PC Lint, and then overcome the possibly thousands of messages produced. Now updated to cover PC Lint 9.0!
- Build environments tend to get neglected. I created a system based on GNU make intended to be neglected, since it automates most of the maintenance work of other systems. And now I started documenting that system in such a way that an interested reader can see how it works, either to use it as-is, or even to adapt it to his/her own requirements. This documentation is far from complete, but growing steadily. Have a look!
- While software architecture is a main topic when (re-)designing systems, the way of organizing source code in physical environments, on hard-disks, in directories, and structuring the basics of source files is quite often neglected. I have written a short paper that is likely to be expanded in the future, to point at some topics in this area and even give some recommendations (or better: to illustrate what I do when I have the decisive power). Recommended, if only to get some ideas of your own: Physical Architecture.
- Being a free-lancer I often get into projects where the topics of coding guidelines, style guides and naming conventions are discussed. And most often I then get the unavoidable question: How do others do it? Well, I cannot answer that question directly, but I was tired of having to explain several things again and again. Basically, no problem, but I had nothing in writing. That has now changed. I created a list of the rules I collected over the years, pulled them together and provided some reasoning behind every rule. That last issue is arguably the most important contribution I can give in this area: Every rule is illustrated with some argument, pro and/or contra, or examples. Have a look, and if you will, use it as a part of your company-internal discussion: Coding Conventions.
Still others will follow.